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In addition to listing technical specifications, Mactracker allows you to gauge the real-world performance with scores courtesy of Primate Labs Geekbench. The included results reflect an average of the user submitted benchmarks.
Dmg Tracker
The Damage Tracker can be launched from the Outlands Overview help page via the Damage Tracker tab. Players may also type [DamageTracker to launch it as well. Players can let the damage tracker run continuously, or can specify a specific Duration that they want to run the tracker. By clicking the Stop After Duration button, the tracker will automatically stop running when the amount of time listed in the Duration area has elapsed. Players can increase/decrease the Duration by 1 minute with the inner arrow keys and by 5 minutes with the outer arrow keys. 24 hours is the maximum length of time the damage tracker will record.
Pressing the Start button will begin the damage tracker and pressing Stop will stop the tracker. If Stop After Duration is toggled, the damage tracker will automatically stop once that Duration amount has elapsed. Pressing the Reset button will clear any recorded values and reset the elapsed time to 0. If the tracker was currently running, it will continue running.
When the player inflicts damage, via melee/ranged attacks, Spells, Poison, via Provoked Creatures, via Tamed Followers, or they or their tamed followers take damage themselves, the damage is added to its related category total. The Damage Tracker updates these values every 5 seconds (i.e. it may take a few seconds for damage inflicted in game to be reflected in the damage tracker). The Total number, listed in teal color, represents the total damage the players has inflicted from all damage categories toggled. If a player wishes to remove a damage category, so its number is not added into that total, they can deselect its corresponding box.
Under the Statistics region, players can see their calculated DPS (damage per second), DPM (damage per minute), and DPH (damage per hour) which are calculated based on their current Total damage vs the amount of Elapsed Time. Players can click the arrow at the bottom of the Damage Tracker to collapse/expand the window to show an in depth or consolidated version of the tracker.
ALT and AST can remain elevated for 7 or more days after strenuous exercise. The higher the intensity and the longer the duration of workout will result in higher peak levels and levels remaining high for longer. Untrained athletes will see larger and longer increases relative to more trained athletes.. As an athlete trains, their work capacity increases, allowing them to sustain greater training loads/volumes with a comparable increase in ALT, AST and CK. While resistance training generally causes greater muscle damage than endurance events, high levels of muscle damage can also be inflicted in ultra-endurance races and events, particularly those with larger or numerous changes in elevation. At Insidetracker, we have found that trail runners, road cyclists and mountain bikers are more susceptible to these types of elevations. Creatine Kinase, an enzyme found in our muscles, is another marker of muscle damage that follows the same pattern as AST and ALT after strenuous exercise. Adequate protein intake after strenuous exercise is required to repair the damage.
So this means the combat tracker is working as intended. This is a little frustrating, since this option was available in earlier versions, but those versions were not able to propagate the players HP ^^. Take some, give some.
In the same vein of issues, when my players do update their health the combat tracker doesn't show it unless I refresh the page. I discovered this last night during our last session. I doubt this how it is supposed to work as it makes the tracker worthless. 2ff7e9595c
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